APS Software Features
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Architectural Production Software 2005


The Complete APS-2006 System 
  $195

The Complete APS-2008 System is a full featured, architectural productivity suite designed to make all phases of architectural drafting faster and more accurate. From when you first enter your drawings into AutoCAD® through plotting out your construction documents, we have commands and systems to help you every step of the way.
 

Contents                                                      

 

 

 

 

 

Overview of Commands

 

Quick Access to Commands

APS-2008 comes with hundreds of commands so getting to the command you need quickly and easily becomes an issue. Rather than force you to go through menu trees, we have devised several ways to get to each of our commands quickly, each customizable to fit your needs.

One of the ways is by using our "active toolbar" system. It keeps the commands you need on the screen when and where you need them.

When in an elevation the active toolbar displays the elevation toolbar buttons, when in a floor plan it shows the floor plan toolbar buttons and so on. Right out of the box there are 15 different toolbars that may be used. Each can be customized and new toolbars created for any drawing type that you may need.

Only the toolbars from the type of drawing currently being worked on show on your desktop keeping the clutter to a minimum.

Back to top

 

 

 

Elevation toolbar

Floor plan toolbar
 
 
                                      

Entering Your Floor Plan

Residential and many other floor plan types typically start by laying out the walls. We have commands designed to help you quickly and accurately get the walls drawn no matter how you like to draw them.

Working on an office, institutional, medical, industrial, or commercial building? We've got some special tools to help there too.

 

 


                                                                                                          




Doors And Windows

We have many different types of doors and windows. Walls can be cut or doors and windows can be inserted in existing openings. The door and window commands can break walls made up of any combination and/or number of lines, plines, and/or mlines. All doors and windows are fully customizable and if you don't like the way they look you can easily change them. The doors and windows can be configured to draw headers, sills and/or jambs and if they are inserted in an "existing" wall can even be configured to automatically draw the wall area removed on your layer for demolition.


Doors are inserted with several options for handing and swing type where applicable. In the image shown here, the options for a single swing door are shown. You simply select the handing and swing type you want. Pocket doors are also included in the choices.


 

  

We have limited the door and window insertion methods to two: centered and offset. However these two methods are capable of locating your doors and windows in nearly all the conditions you may encounter; greatly simplifying and speeding the process of inserting doors and windows.

               
                           Centered                                                                            Offset

Base points for locating your doors and windows are very flexible and do not need to be located on the wall that will receive the new door or window, they can be any point in the drawing and will be projected perpendicular to the wall where the door or window is being inserted. This flexibility allows you to stop drawing "temporary" lines to locate doors or windows; greatly speeding things up without sacrificing accuracy.

                                                                                                          

 

 

Noting the Doors and Windows

We have two ways to note doors and windows:

 


Size and type notation

For jobs that don't require door and window schedules the size and type of door/window can be noted as shown.


 

 

Door and window symbols

For jobs that are larger and/or require schedules we can insert symbols as shown here. As with all of our symbols the fonts and symbol shapes are fully customizable (just in case you don't like the looks of ours).

 

Both types of annotation allow you to place notes/symbols globally or by selecting each door or window individually and when using symbols they can be automatically numbered and/or lettered as they are inserted.

                                                                                                          

 

 

Schedules

Of course once you add the door and window symbols to your drawing you will want to extract their information and create a schedule with just the push of a button.

The image above is an example of what a door schedule might look like.

No more fighting with OLE objects, no more drawing grid lines and trying to get all the text centered just right. Our schedule commands take care of all the mundane details for you.

  • Information is extracted from door/window/room symbols in your drawing and the schedules are created instantly.
  • You may increase or decrease the number of columns shown and change the titles so you show exactly the information you want. It will even create a legend of abbreviations used in the schedule.
  • The schedule is easily updated, run the schedule command again and any changes to the data in the drawing will be updated in the schedule.

We have commands to create door, window, and finish schedules.

                                                                                                          

 

 

Creating Door and Window Elevations

Creating door and window elevations has never been easier! All of our door and window elevation blocks are created on the fly so you may specify any size you need and the component dimensions, configuration, colors, and lineweights are all specified by you (no thousands of door and window blocks for you to change). We have two methods for creating door and window elevations:

  • Select the type of door or window, specify the size and configuration, and insert it manually.

     
  • Select a door or window in your plan,          select the finish floor line...
     
    and the door or window is created and         Continue selecting doors and windows from your
    inserted automatically into the elevation.        plan and the elevations are created automatically.
     

    Doors and windows that have several style possibilities will bring up a dialog to allow you to select the style you want.

Each of door and window types has configuration settings for things like trim, window grids, grid styles, glazing size, color, lineweight etc.

                                                                                                          

 

 

Layer Control

Layer control is so much more than layer states, or changing layer properties. In addition to the "standard" layer commands we have a fully automated layer control system that allows you to draw without having to worry about layers. Objects "know" on which layer they should go.

In the APS system you may choose from three levels of layer control:

1. The first is for those who don’t want APS-2008 to deal with layers at all. Known as “No layer control” this method simply has all the APS commands create all new objects on the current layer.

2. The second is for those who use just a few layers and want to keep it as simple as possible. This method is known as “Direct layer assignment” and it allows you to assign a single layer name to each layer type or command.

3. The third method is known as “Layer scheme control” it allows you to have a dynamic system that adjusts to the type of drawing and/or floor level you are working on. It is powerful yet keeps things fast and simple. A few of its features are listed here:

• Your layers can be configured to show either in a pull-down (shown at left) or on the screen menu (shown at right) so that when prompted for layer name(s) you may select the name(s) from the lists (among several ways to select layer names). Never type a layer name again.

• When no command is active, clicking on a layer name will make that layer current and (if configured) will start the line command.

• You may create as many layer schemes as you like and changing from one layer scheme to another is as simple as one click. Layer schemes are organized into scheme files. Each scheme file may have up to 16 layer schemes in it and each layer scheme may have up to 200 layers in it. While having this many layers may seem crazy to most, this system allows quick access to all of your layers so even ridiculous numbers of layers become manageable.

• Layer schemes are fully customizable and are managed right from within AutoCAD® using our layer scheme manager.

• All the APS commands automatically “know” on which layers to draw/insert new objects. You will never have to worry about layers again. The layers used depend on which layer scheme is current so things like stacking multiple floors in a single file become quick and easy. When using the first floor scheme new objects will be drawn/inserted on the “first floor” layers, when using the second floor scheme new objects will go on the “second floor” layers, and so on.

• Layers are automatically created either on an "as needed" basis or all at once when you change schemes. You will never have to create a layer again.

• The layer schemes work seamlessly with XREFerenced files and their layers.

See Using the screen menu with layer schemes or Using the pull-downs with layer schemes for more information.

                                                                                                          

 

 

Sections and Details

Rather than provide stock details that may or may not be what you might need (if you can find one close in a timely manner). We have focused on creating tools and commands that can make creating a detail from scratch as fast or faster than changing an existing detail. One such tool is the DETAILER system. It is comprised of many individual commands to create some of the more commonly used materials in ways that make constructing sections and details easy, fast, and accurate.

You may select these commands either from the DETAILER main dialog (shown above) or individually by selecting from the "Detailer" pull-down, one of the toolbar buttons, or by entering one of the command names shown below:

Detailer pull-down

Toolbar buttons & command names

ACTILE Acoustical Tile
ANGSEC Steel Angle Sections
BATTS Batt Insulation
BOLTS Hex, Lag, Expansion & "J" Bolts
BRICK Brick
CCHAN Steel "C" Channels
CMU Concrete Masonry Unit Block
DIMLUMB Dimensional Lumber
DRJAMB Hollow Metal Door Jamb
EIFS External Insulation & Finish System
FURCHAN Furring Channels
GLULAM Glue-Laminated Beams
GYPBD Gypsum Board
IJOIST Wood "I" Joist
LVLBEAM Laminated Veneer Lumber Beam
MTLDECK Metal Decking
NAIL Nail
PARTBD Particle Board
PLYWD Plywood
RIGINS Rigid Insulation
RNDTUBE Round Structural Steel Tube
SCREW Simple Screws
SCREWC Detailed Screws (Complex)
SOUNDBD Sound Board
SQRTUBE Square Structural Steel Tube
STLSTUD Steel Studs & Channels
TGDECK Tongue & Groove Wood Decking
WDFLNG Wide-Flange Beams/Columns

The appearance of all the materials created by the DETAILER commands are customizable.

                                                                                                          

 

 

Cabinetry Elevations

Tired of drawing cabinetry elevations from scratch? We have some tools that can help. Each of the cabinetry elevation commands creates cabinetry blocks on the fly so you can create cabinets of any size and are not limited to “what's in the block library”. The blocks can be inserted manually or by projecting the cabinetry location from your floor plan. Don’t like the way our cabinets look? Change them, the appearance and common dimensions of the cabinetry are customizable. Three cabinetry command dialogs are shown here:

There are commands to draw base cabinetry...

Base cabinetry consisting of just drawers, and...

upper cabinets that can draw range hoods and microwaves if desired.

                                                                                                          

 

 

Inserting Hatch

There are (3) hatch palettes: one for details and sections, one for elevations, and one for plans (shown below). Each allows you to set up a standard set of 40 hatch patterns and you are able to predefine each pattern's properties so the trial and error of hatching is eliminated.

The dialog above shows the hatches that the "Plan Hatches" palette comes configured with out of the box. We also have included over 80 hatch patterns that are not typically a part of everyone's library but that we've found quite helpful. An example is our four shake hatches. Why four? Because as you can see above they are the same width but the height is different so you can show different roof pitches on the same elevation and have it look right. There are also some of the more common hatches like our stone and wood hatches as well as some less common material hatches like straw and stone in section.

Each of the 40 hatches selected for use in each palette can have several properties edited to speed insertion. When you press "Customize" and then select one of the hatch patterns in a palette you will see the following:

For each of the 40 hatches for each palette you may configure:
Hatch pattern
Hatch relative to a selected base point
Great when doing brick hatches etc.
Prompt for scale/rotation prior to hatching Some hatches should always be the same scale time after time, others may need to change scale/rotation
Default/Preset rotation and Default/Preset scale factor Depending on what is checked above this sets either the Default rotation/scale that can be changed prior to hatching or sets the Preset rotation/scale that will be used every time.
Adjust hatch scale w/ drawing scale Once you have figured out the perfect scale factor for a specific hatch pattern you can have the hatch scale factor adjust with the scale of the drawing so it will always be perfect no matter what drawing you are in.
Hatch color/Lineweight This is usually set to "Bylayer" but dot hatches and some others often need to be a heavier or lighter than the standard "Bylayer" color/lineweight so you may set that here so you save a step not having to change it after the fact.

                                                                                                          

 

 

Reflected Ceiling Plans

The door and window headers are drawn automatically by the door and window commands so if we were drawing an office building or other space with an acoustical tile ceiling we could just use our ceiling grid command and automatically center your ceiling grids with just a couple of clicks.

 

Then use dozens of other commands to insert lighting, electrical, mechanical, and other items to complete your RCP plan.

                                                                                                          

 

 

Roof Plans and Roof Framing Plans

We have commands to help make laying out a roof plan quick and easy

and when you want to show the framing we have commands to help with that too.

                                                                                                          

 

 

Block Libraries

We are proud of our block library system. It allows you quick access to blocks, commands, and more. The block library system is divided into two sections: PLANBLKS and ELEVBLKS.

 
Plan Block Library - Main Menu                        Elevation Block Library - Main Menu

These fully customizable block libraries come stocked with the basics to get you started (approx. 350 blocks) and also use commands that create thousands of door, window and cabinet elevations. These expandable libraries can easily grow to accommodate adding your existing block library but are not limited to just inserting blocks. Each menu consists of 40 cells that can each be configured to do one of the following actions:

Each of these actions (except "do nothing") can be customized to fit your needs. Select an action above to see more on set-up and configuration.

In addition to our block libraries we've also got a full array of commands that make working with blocks and XREF's simpler and more efficient.

                                                                                                          

 

 

Architectural Annotation Symbols

There is a wide variety of annotation symbols and symbol commands available. Many are a part of the Architectural Symbols    portion of the block library (shown here).

These commands and blocks allow you to quickly and easily reference your drawings and all are fully customizable so they can be changed to match your graphic standards.

                                                                                                          

 

 

And much, much more...

Below is a small sampling of commands to give you an idea of the types of commands we have to help you...

Layer Commands like...

  • all ON, All OFF, Pick Off, Pick Freeze, Pick Current, Copy to Layer, Offset to Layer, Layer Isolate etc...
  • Since our layer schemes allow easy stacking of multiple floor levels in one drawing we created a command to copy objects from one floor to another simply by selecting objects (even if on multiple layers: walls, windows, etc.) and then the floor level to copy them to; keeping all the objects on their respective layer but on the new floor level.
  • Explode blocks to the layer that the block was on. No more exploding blocks and having all the objects go to layer "0".

Tools to help with entering numbers, angles and locating points...

  • Dialog driven tools to enter distances, numbers, and angles quickly.
  • Locate a point a given distance/angle from a reference point
  • Locate a point midway between two selected points
  • Locate a point using a distance & angle dialog i.e.: "@3'<45" or "@9,7"  Angle format is based on current angular units value. Very handy for entering property lines of a site plan using surveyors units.

Text Commands like...

  • A single command to edit attributes, text, mtext, dimensions, door symbols, window symbols, room name symbols, door blocks (plan), window blocks (plan), hatch, or an attribute definition.
  • Convert standard text to Mtext.
  • Create left or center justified notes, small titles, and large titles that automatically scale to the correct size for your drawing. The size, style and other properties are predefined by you so you never have to worry about your text being the wrong size or style.
  • Change selected text so it is all uppercase, all lowercase, only the first character of each word is capitalized, or so only the first character of each sentence is capitalized.
  • Create a new line of text below another and move text below if needed to make room for the new line.
  • Add surveyors distance and angle text for a line by selecting it.
  • Align the left side of multiple lines of text at once.
  • Copy the text value from one text object to another, the objects can be different types of text, dimensions etc.

Residential Commands like...

  • Draw medicine cabinets, toilets, tubs, single & double sinks, and pantries with just a couple of clicks.
  • A closet command to quickly draw and note a rod & shelf in a closet that adjusts the note if the closet is small.
  • Quickly draw beams over doors and windows and note the size by selecting from a configurable list of common beam sizes or conditions.

Annotation Commands like...

  • A variety of leaders, each with your choice of six customizable arrow styles and one that draws a dashed circle instead of an arrow.
  • Command to erase all of the door and window callouts at once so they can be renumbered
  • For those using the versions of AutoCAD that do not have the "REVCLOUD" command we have one too.
  • Use a variety of keynote leaders to keynote your drawings. You can either use them in the traditional manor or use our global keynoting system to create numbers that will be used throughout your drawing set. The global keynoting system includes tools to quickly enter keynote numbers that have been previously defined or allows you to enter new numbers and notes. It also includes a fully featured keynote editing tool to add, edit, or delete keynote numbers and notes. The keynote list for each sheet is generated automatically and is easily updated prior to plotting.
  • Use a variety of material key leaders to specify the materials in your drawings. Quickly select your material key number from your material key definitions which are divided into 16 sections and further subdivided for quick location of just the right material. Reference your specification sections or create a system all your own, it is up to you. Material key lists are generated automatically showing only the material keys in the current drawing and are easily updated as your drawings change. The material key system includes a material definition editor that allows full customization of your material definitions.
  • Break-lines (a.k.a. cut lines) with your choice of "squiggles"

Color commands like...

  • A dialog with 5 pen thickness areas containing colors for each thickness so you can quickly change the colors of objects to colors of your color/pen thickness scheme
  • Keyboard shortcut commands to change the color of objects. "1" changes objects to color 1 (red), "2" to color 2 (yellow) and so on. All 255 colors plus 0 and 256 are each used for a total of 257 commands (just in case you are wondering we only count these 257 commands as 1 command for our total number of over 300 commands)

General Commands like...

  • A single utility to configure all of the APS commands so you will always know where to go to configure how the commands work.
  • A command to help with the initial setup of the software
  • Just in case one of our commands has a name conflict with another command all our command names can be changed to allow harmonious coexistence with other software.
  • We have a command to set up drawing scale, limits, and insert and/or XREF title blocks to start new drawings. The title blocks are scaled based on the scale chosen so you only have to draw each sheet size or type of title block once.
  • Commands to change the objects inside a block to layer "0" and can also make the objects "ByLayer" or "ByBlock" color, linetype, and lineweight so you won't have to explode some of those pesky blocks with objects on various layers.
  • Hatch relative to a base point so with hatches like brick or CMU you can specify where to start their coursing.
  • Change the lineweight of your objects quickly with our dialog driven command
  • For those using AutoCAD 2005 or earlier we have a command to help assemble menu files and a keyboard shortcut key command manager to help create shortcut commands without editing a pgp file or having to know any programming.
  • "Pick" XREF's to detach.
  • A command to perform a variety of configurable tasks to prepare your drawing for plotting.
  • Commands to help with ending a drawing by updating the title block, purging, saving (in various versions), and then closing.
  • Regen a single layer
  • Use a single click to update information like filename, project number, scale, date, initials, drawing type, sheet number, and date & time stamps in your title block.

Toolbar Buttons like...

For the toolbar button junkie we've got lots to offer...

                                                                                                          
 

 

CAD solutions from the trenches

We have invested over 10 years in the development and testing of this software and we know that it can GREATLY improve the speed and accuracy of your production drafting. 

How can we be sure? The software developers and programmers here at KLH Software, Inc. all have a minimum of 8 years working full time drafting in either an architectural or residential design firm and must also do some production drafting on a regular basis. This keeps us firmly rooted in what the needs are in the production drafting environment. There is no "this sounds like it might be helpful" spoken here. All our commands and systems are designed and tested by people who actually use them. This insures that while our commands are feature rich, they don't get bogged down with too many "options" that get in the way of getting the job done quickly and efficiently.

We feel that it is the way our commands work together that makes our software what it is, each command complementing the other in a complete drafting system designed to get the job done quickly and accurately.

--Spend your time worrying about what you are drawing, not how you are drawing it--

Taking CAD to the Next Level

We only want satisfied customers! If you don't like our software for ANY reason, we'll either fix it to your satisfaction or give you your money back!

See here for details

                                                                                                          


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