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Overview of CommandsInserting Doors and Windows in plan
Once inserted, doors and windows can be edited and the type, size, & handing (where applicable), see the TXTEDT command.
Door
and Window Notation
The
ALLCALLSYMB
For jobs that don't require door and window schedules the
ALLCALL
Door and Window Schedules No more fighting with OLE objects, no more drawing grid lines and trying to get all the text centered just right. These schedule commands take care of all the mundane details for you.
Some samples of what these schedules can look like are shown below:
Inserting Doors and Windows in Elevation Our system for creating door and window elevations can create them in either of two ways: 1. Manually
(dialog image reduced in size) Select your door or window type from the dialog shown at left.
Select or enter a size for the type of door or window selected (sample dialog shown at left is for a single door)
And then insert the block...
or... 2. Automatically
You may select one of the door or window blocks from your floor plan, select the finish floor line and...
The window shows up in the correct location in your elevation. Select the next door or window and its elevation appears.
Continue selecting doors and windows in your plan until you have finished your elevation. Doors and windows that have several style possibilities will bring up a dialog to allow you to select the style you want.
This is the dialog that you would see when you select a single door like the one selected above right.
Need grids in your doors and/or windows? The WGRID command adds or deletes window grids in both door and window elevation blocks.
If a window does not have a grid showing, the above dialog will appear and you may choose from one of three window grid styles. If the window already has a grid, it will be removed.
Editing Doors, Windows, and Door & Window Symbols While the TXTEDT command edits the following types of entities:
we included it with the "APS Doors and Windows" commands because...
it can edit doors and windows in your plan (dialog for door blocks shown above)...and...
it can edit the door and window symbols (window symbols dialog shown here) so you can edit the information used in the schedules quickly and easily.
Each office has its own idea of how layers should be used when drafting. We’ve seen quite a range: from using a single layer for everything, to creating dozens of complex layer schemes with hundreds of layers in each scheme. No matter what level of control you typically use we’ve got you covered. In the APS system we have three levels of layer control: The first is for those who don’t want to deal with layers at all. Known as “No layer control” this method simply creates all new objects on the current layer. The second is for those who use just a few layers and want to keep it as simple as possible. This method is known as “Direct layer assignment” and it allows you to assign a single layer name to each layer type or command. The third method is for those who want a powerful, dynamic, and easy way to handle their layers. Known as “Layer scheme control” it allows you to have an extremely high level of control over your layers while keeping things fast and simple. We’ll show you just a few of its features here:
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