BLOCK LIBRARIES
We are very proud of our block library system. It allows you quick access to
both blocks and commands. The block library system is divided into two
main sections:
PLANBLKS
and ELEVBLKS.

Images greatly reduced in size to limit load time
as much as possible.
Plan Block Library - Main Menu
Elevation Block Library - Main Menu
These fully customizable block libraries come stocked with the basics to
get you started (approx. 350 blocks). These expandable libraries can
easily grow to accommodate adding your existing block library but are not
limited to just inserting blocks. Each menu
consists of 40 cells that can each be configured to do one of the following
actions:
Each of these actions (except "do nothing") can be customized to
fit your needs. Select an action above to see more on set-up and
configuration.
We've also got a full array of commands that
make working with blocks and XREF's simpler and more efficient.
Commands
Included:
An Example Using the Block Library
For this example we will be inserting a series of toilet stalls to go in a
bathroom plan.

To do this we will be inserting blocks from the
PLANBLKS
block library. The
PLANBLKS and
ELEVBLKS
block libraries both function in exactly the same way, the only difference is the content.
Command:

Command: PB
Command: PLANBLKS
The following dialog appears: (or something similar depending on your
customizations & setup)

Since we need some toilet stalls we would click on "Toilets" and
following sub-menu would appear:

Select the first stall that we will insert as shown above.

Insertion point:
Select the point to insert the stall. We have used the endpoint object
snap to help locate this point.
Note: With all of the default blocks
that come with this software the image that you select will show you the
insertion point of the block when possible. It is denoted by a white X. See
the Toilets menu above.

Rotation angle <0.0000>:
Specify the rotation angle for the block. Since ours happens to be 0.0 (the
default) we can just press <Enter> or <Space>.

--the block is inserted--
Now we would like to insert another toilet block. Since the last thing we
did was insert a block from the Toilets menu we may press <Enter> or
<Space> and the Toilets menu will reappear without having to go back
through the menus that got us there. This is especially helpful if the menu
you want is deep in the navigation structure.
Press <Enter> or <Space> and the toilets menu will reappear:

You will notice that there is a yellow box around the block that you chose
last time. If you wanted to insert another copy of this block you could just
press <Enter> or <Space> and you would insert it again. We don't
want this one again however so we will select our next toilet stall as shown
above.

Insertion point:
Select the insertion point for the stall. We have used the intersection
object snap to help locate this point.

Rotation angle <0.0000>:
Specify the rotation angle for the block. Since ours happens to be 0.0 (the
default) we can just press <Enter> or <Space>.

--the block is inserted--
Now we would like to insert two urinal stalls. Since the last thing we did
was insert a block from the Toilets menu we may press <Enter> or
<Space> and the toilet block menu will reappear.

Select the cell for a urinal stall.

Insertion point:
Select the point to insert the stall. We have used the intersection
object snap to help locate this point.

Rotation angle <0.0000>:
Specify the rotation angle for the block. Since ours happens to be 0.0 (the
default) we can just press <Enter> or <Space>.

--the block is inserted--
Now we would like to insert the other urinal stall. Since the last thing we
did was insert the same block that we want to insert again we may press
<Enter> or <Space> twice and insert it again.

Insertion point:
Select the point to insert the stall. We have used the intersection
object snap to help locate this point.

Rotation angle <0.0000>:
Specify the rotation angle for the block. Since ours happens to be 0.0 (the
default) we can just press <Enter> or <Space>.

--blocks inserted--
Also see...
 |