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Compatible with AutoCAD Versions:
2000, 2000i, 2002, 2004, 2005, 2006, 2007, 2008, 2009, 2010COMMERCIAL WINDOW ELEVATIONS
This command draws commercial window elevations.
User configurable options:
- Default header height
- Whether to draw glass stop line
- Thickness for glass stop line
- Color and lineweight for glass stop line
See Window Elevations in the
Elevation Cmds section of the
APS
Configuration Utility.
Layers:
Known limitations:
Alternate uses:
SAMPLE CWINDELV COMMAND SYNTAX:
Command: CWINDELV
The following dialog appears:

Select the size you want. You may either use the preset
size buttons or enter a custom size in the boxes above.
The following dialog appears:

The
button brings you to this web page for help during the command (without
canceling)
This dialog tells the window command how many window "bays" or "panes" to
show horizontally in the window. By selecting one of the number buttons (
through )
or typing a number in the box, the command
divides the width of the window into the chosen number of equal sized window "bays" each
separated by a mullion.
Below these ten buttons are four that adjust the number of windows in an
attempt to create windows of a given size. The actual size is displayed to the
left of the buttons. (these "on center" sizes include jambs) The above example is for a
10'-0" rough opening with 2" jambs. (You will note that the window
bay size for the 4' is the same as the 5'. This is because the command has
determined that the closest that it can get to a 4' bay is approx. 5'. So
pressing either the 4' or 5' buttons will give you the same result)
Press
when you have
entered the number of window "bays" you would like.
To make the window elevation in this example a little more interesting we
will assume that you entered 2 in the number of window bays dialog above. The
following dialog will appear:

The button
brings you to this web page for help during the command (without canceling)
Click on the image of the style that closest matches the style you need for
your window.
This dialog allows you to select several different mullion styles that
might be constructed from hollow metal or storefront glazing systems. The row
at the top simply divides up the vertical height by 1, 2, 3, 4, or 5 even
spaces. The second row adds a bottom window (or windows) that is smaller than
the upper (main) window. The bottom window can be either a fixed size (18" or
24", the first two choices in that row) or by having the window be a fraction
of the entire height (1/4, 1/3, or 2 x 1/4 the total height). The bottom row
is similar to the middle row only the smaller window is at the top.
These window styles were designed to help you get "close" to your desired
window style. We realize that there are an infinite number of possible window
designs and that is why these commercial windows are drawn as plines and not
as blocks. You may choose a style above that will get you close and then
modify it to get it exactly the way it needs to be.

Insertion point:
Select the insertion point for the window. The insertion base point for the
windows is the top left corner of the window frame. The intersection snap is added to your running object snaps if not already
being used.

Rotation angle <0.0000>:
Select or enter the rotation angle for the window. The default is 0.0 so
you usually can just press <Enter> or <Space>.

--the window is drawn--
Related Commands
BFDOORELV Command to create and
insert blocks of bifold door elevations.
BPDOORELV Command to create and
insert blocks of bipass door elevations.
DBLDOORELV Command to create and
insert blocks of double door elevations.
DPKDOORELV Command to create and
insert blocks of double pocket door elevations.
OHDOORELV Command to create and
insert blocks of overhead door elevations.
PATDOORELV Command to create and
insert blocks of patio door elevations.
RWINDELV Command to create and insert
blocks of residential window elevations.
SGDOORELV Command to create and
insert blocks of sliding glass door elevations.
SGLDOORELV Command to create and
insert blocks of single door elevations.
SPKDOORELV Command to create and
insert blocks of single pocket door elevations.
WGRID Command that will add/remove grids in
the glass of a door or window.
EXP2LAYR
Command to explode blocks and have all the entities in the block changed to the
layer that the block was on. While there are drawbacks to exploding the blocks
(the WGRID command above will no longer work) there are times when the doors
and/or windows must be modified. This command will allow you to explode the
block without all of the door and window objects going to the "0"
layer.
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