CWINDELV
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Architectural Production Software 2005

Keyboard shortcut: none
Toolbar button:
Compatible with AutoCAD Versions: 2000, 2000i, 2002, 2004, 2005, 2006, 2007, 2008, 2009, 2010

COMMERCIAL WINDOW ELEVATIONS

This command draws commercial window elevations.

User configurable options:

  • Default header height
  • Whether to draw glass stop line
  • Thickness for glass stop line
  • Color and lineweight for glass stop line

See Window Elevations in the Elevation Cmds section of the APS Configuration Utility

Layers:

Known limitations:

  • None reported. If there is something this command will not do that you think it should please let us know.

Alternate uses:

  • None reported. If you have an alternate use for this command submit it here.

 

SAMPLE CWINDELV COMMAND SYNTAX:

Command: CWINDELV

The following dialog appears:

Select the size you want. You may either use the preset size buttons or enter a custom size in the boxes above.

 

The following dialog appears:

The button brings you to this web page for help during the command (without canceling)

This dialog tells the window command how many window "bays" or "panes" to show horizontally in the window. By selecting one of the number buttons ( through ) or typing a number in the box, the command divides the width of the window into the chosen number of equal sized window "bays" each separated by a mullion.

Below these ten buttons are four that adjust the number of windows in an attempt to create windows of a given size. The actual size is displayed to the left of the buttons. (these "on center" sizes include jambs) The above example is for a 10'-0" rough opening with 2" jambs. (You will note that the window bay size for the 4' is the same as the 5'. This is because the command has determined that the closest that it can get to a 4' bay is approx. 5'. So pressing either the 4' or 5' buttons will give you the same result)

Press when you have entered the number of window "bays" you would like.

 

To make the window elevation in this example a little more interesting we will assume that you entered 2 in the number of window bays dialog above. The following dialog will appear:

The button brings you to this web page for help during the command (without canceling)

Click on the image of the style that closest matches the style you need for your window.

This dialog allows you to select several different mullion styles that might be constructed from hollow metal or storefront glazing systems. The row at the top simply divides up the vertical height by 1, 2, 3, 4, or 5 even spaces. The second row adds a bottom window (or windows) that is smaller than the upper (main) window. The bottom window can be either a fixed size (18" or 24", the first two choices in that row) or by having the window be a fraction of the entire height (1/4, 1/3, or 2 x 1/4 the total height). The bottom row is similar to the middle row only the smaller window is at the top.

These window styles were designed to help you get "close" to your desired window style. We realize that there are an infinite number of possible window designs and that is why these commercial windows are drawn as plines and not as blocks. You may choose a style above that will get you close and then modify it to get it exactly the way it needs to be.

 

Insertion point:

Select the insertion point for the window. The insertion base point for the windows is the top left corner of the window frame. The intersection snap is added to your running object snaps if not already being used.

 

Rotation angle <0.0000>:

Select or enter the rotation angle for the window. The default is 0.0 so you usually can just press <Enter> or <Space>.

 

--the window is drawn--

 

Solutions to common questions and problems with this command

 

Related Commands

BFDOORELV  Command to create and insert blocks of bifold door elevations.

BPDOORELV  Command to create and insert blocks of bipass door elevations.

DBLDOORELV  Command to create and insert blocks of double door elevations.

DPKDOORELV  Command to create and insert blocks of double pocket door elevations.

OHDOORELV  Command to create and insert blocks of overhead door elevations.

PATDOORELV  Command to create and insert blocks of patio door elevations.

RWINDELV  Command to create and insert blocks of residential window elevations.

SGDOORELV  Command to create and insert blocks of sliding glass door elevations.

SGLDOORELV  Command to create and insert blocks of single door elevations.

SPKDOORELV  Command to create and insert blocks of single pocket door elevations.

WGRID  Command that will add/remove grids in the glass of a door or window.

EXP2LAYR  Command to explode blocks and have all the entities in the block changed to the layer that the block was on. While there are drawbacks to exploding the blocks (the WGRID command above will no longer work) there are times when the doors and/or windows must be modified. This command will allow you to explode the block without all of the door and window objects going to the "0" layer.


Is there anything that you find confusing or difficult? Please let us know so we can help!

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