DPKDOORELV
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Architectural Production Software 2005

Keyboard shortcut: none
Toolbar button:
Compatible with AutoCAD Versions: 2000, 2000i, 2002, 2004, 2005, 2006, 2007, 2008, 2009, 2010

DOUBLE POCKET DOOR ELEVATIONS

This command creates and inserts double pocket door elevation blocks.

User configurable options:

  • Whether to insert grids in doors w/ glass & grid style to use
  • Color & lineweight for inside frame
  • Color & lineweight for outside frame
  • Color & lineweight for raised panels
  • Color & lineweight for trim lines
  • Whether to draw trim lines
  • Thickness for trim lines
  • Door frame thickness
  • Distance to raised panels

See Door Elevations in the Elevation Cmds section of the APS-CONFIG command

Layers:

Known limitations:

  • None reported. If there is something this command will not do that you think it should please let us know.

Alternate uses:

  • None reported. If you have an alternate use for this command submit it here.

 

SAMPLE DPKDOORELV COMMAND SYNTAX:

Command: DPKDOORELV

The following dialog appears:

The button brings you to this web page for help during the command (without canceling)

Select the size you want. You may either use the preset door size buttons in the center or enter a custom size in the boxes above.

 

The following dialog appears:

The button brings you to this web page for help during the command (without canceling)

Verify that the type of door selected at the top is the type that you are drawing. Pocket doors are usually interior doors so "Interior" is checked. The difference between exterior and interior doors is simply whether or not the trim is drawn below finished floor. Trim can be drawn below finished floor so that the trim will be drawn down to the bottom of the siding. (The distance that the trim goes below the finished floor is set in the Door Elevations portion of the APS-CONFIG command). Interior doors will not have trim below the finished floor.

Click on the image of the door style you would like from the choices.

 

Insertion point:

Select the insertion point for the door. The insertion base point for the door is the bottom left corner of the door (not the frame or trim). The intersection snap is added to your running object snaps if not already being used.

 

Rotation angle <0.0000>:

Select or enter the rotation angle for the door. The default is 0.0 so you usually can just press <Enter> or <Space>.

 

--the door is inserted--

 

Solutions to common questions and problems with this command

 

Related Commands

BFDOORELV  Command to create and insert blocks of bifold door elevations.

BPDOORELV  Command to create and insert blocks of bipass door elevations.

CWINDELV  Command to draw commercial window elevations.

DBLDOORELV  Command to create and insert blocks of double door elevations.

OHDOORELV  Command to create and insert blocks of overhead door elevations.

PATDOORELV  Command to create and insert blocks of patio door elevations.

RWINDELV  Command to create and insert blocks of residential window elevations.

SGDOORELV  Command to create and insert blocks of sliding glass door elevations.

SGLDOORELV  Command to create and insert blocks of single door elevations.

SPKDOORELV  Command to create and insert blocks of single pocket door elevations.

WGRID  Command that will add/remove grids in the glass of a door or window.

EXP2LAYR  Command to explode blocks and have all the entities in the block changed to the layer that the block was on. While there are drawbacks to exploding the blocks (the WGRID command above will no longer work) there are times when the doors and/or windows must be modified. This command will allow you to explode the block without all of the door and window objects going to the "0" layer.


Is there anything that you find confusing or difficult? Please let us know so we can help!

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